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Home Metaverse

What Mark Zuckerberg’s metaverse U-turn means for the future of virtual reality – Hypergrid Business

February 15, 2026
in Metaverse
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What Mark Zuckerberg’s metaverse U-turn means for the future of virtual reality – Hypergrid Business
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(Picture by Maria Korolov through Adobe Firefly.)

Mark Zuckerberg’s imaginative and prescient for the metaverse was meant to reimagine how we work together with one another and the world, offering us with an immersive world the place we might seamlessly mix digital and bodily data.

The father or mother firm, renamed Meta alongside the best way, had begun introducing headsets and reimagining on a regular basis computing with its Mission Orion augmented-reality glasses.

Now, nevertheless, Meta is making deep funds cuts to its Actuality Labs division, which might see round 10% of the 15,000 staff engaged on the metaverse and associated tasks lose their jobs. Meta’s chief expertise officer Andrew Bosworth confirmed the cuts to employees in a memo on January 13.

However my years of analysis with colleagues recommend this obvious U-turn is way from the tip of the street for the expertise. Seeking business purposes that stretch past gaming, it’s, although, prone to sign a shift from digital actuality (VR) to less-immersive methods to merge the digital and actual worlds.

This augmented actuality strategy has already been realised by means of merchandise akin to Microsoft HoloLens, which current digital data inside an optical see-through show.

Such augmented actuality units give the phantasm of digital data showing in bodily 3D area. They’ll additionally enable customers to work together by means of each gestures and gaze, utilizing built-in hand- and eye-tracking expertise.

Meta’s CEO Mark Zuckerberg explains the metaverse in 2021. Video: Skarredghost.

The issue with digital actuality

After a long time of analysis and growth, VR expertise is certainly an actual product serving actual wants. State-of-the-art headsets present customers with spectacular immersive 3D environments together with built-in strong hand and eye monitoring. Past gaming, digital actuality is used to coach medical docs, engineers, pilots, and plenty of others.

However there’s a battle on the subject of extra normal, day-to-day purposes. I and plenty of others consider that with the appearance of AI, new interfaces shall be wanted past the cell phone to manage and profit from the purposes within the work and residential. On the identical time, it’s clear from our analysis that many individuals discover VR headsets simply too immersive, unsettling and impractical to make use of.

In a two-week consumer examine in 2022, we in contrast working in digital actuality for a whole working week – 5 days in a row, eight hours every day – in opposition to a baseline of performing the identical work utilizing a typical setup with a daily show, exterior keyboard and mouse.

On this examine, we requested 16 volunteers to do their atypical workplace work, akin to phrase processing, programming, creating spreadsheets, and so forth. The headline end result was that customers might work in digital actuality for a whole workweek – however there have been plenty of points in doing so.

Research contributors utilizing VR skilled a better perceived workload in addition to decrease usability, decrease perceived productiveness, increased frustration, decrease wellbeing, increased anxiousness, a higher expertise of simulator illness and better visible fatigue. In brief, VR yielded worse outcomes on all key metrics.

Regardless of these outcomes, within the interviews contributors commented that they may see themselves utilizing VR if headsets had been lighter and if publicity to digital actuality was restricted to a couple hours at most.

In a follow-up analysis paper in 2024, we examined the video proof we had collected within the examine intimately. It confirmed what contributors did whereas sporting the headset – adjusting it, managing the cable when it bought in the best way, consuming and ingesting by lifting up the headset midway, receiving telephone calls, and rubbing their faces.

Our evaluation confirmed individuals did progressively get used to the VR headsets. Total, contributors adjusted their headset about 40% much less continuously in the direction of the tip of the workweek, and eliminated the headset roughly 30% much less continuously.

This tells us it’s potential to work in digital actuality as we usually work with a bodily desktop, keyboard and mouse. But when we organize it so the VR setup replicates our atypical setup then VR, unsurprisingly, performs worse. We’re asking a digital surroundings to completely replicate our bodily work surroundings, which is unattainable.

Extra importantly, it tells us one thing about trade-offs. Digital actuality gives a completely immersive digital surroundings that transports customers to fully totally different digital worlds. However this needs to be balanced in opposition to unfavorable qualities akin to poor ergonomics, nausea and fatigue.

Superhuman powers

For any type of prolonged actuality – from augmented-reality sensible glasses to one thing way more bold – to realize mainstream success, it wants to supply extra constructive than unfavorable qualities in relation to units we’re already conversant in, akin to laptops, tablets and telephones.

The answer, I consider, is to be daring and reimagine prolonged actuality – not as a transplantation or extension of units we already use in our every day lives, however as a medium that bestows us superhuman powers. Particularly, it may possibly allow us to seamlessly work together with computing techniques within the 3D area round us.

In bodily actuality, you need to choose a device to make use of it: you decide up a spraycan, then push a button to spray-paint. In a desktop interface, you click on the spraycan icon and might thereafter spray-paint utilizing a mouse. However in prolonged actuality, there is no such thing as a must first choose the device so as to use it – you’ll be able to simply do it with hand gestures.

Prolonged actuality ‘sizzling gestures’ can be utilized to manage digital instruments . Video: College of Cambridge.

Just by forming your hand as should you had been holding a spraycan and pushing down your index finger to spray, the system can routinely recognise that you simply want to use the spraycan device. It’ll then mean you can spray-paint the digital objects, modulated by your index finger pushing down a digital spraycan button.

Prolonged actuality can even present a medium for interacting with private robotics by, for instance, displaying the robotic’s future actions in 3D area in entrance of us. As synthetic intelligence turns into more and more embedded in our bodily actuality, this may develop into extra essential.

In the end, any imaginative and prescient of a metaverse (not simply Zuckerberg’s model) will solely succeed if it goes past present consumer interfaces. Prolonged actuality should embrace the truth that it permits a seamless mixing of digital and bodily data inside our 3D world.The Conversation

This text is republished from The Dialog underneath a Inventive Commons license. Learn the unique article right here.



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Tags: BusinessFutureHypergridmarkMeansMetaverseRealityUturnVIRTUALZuckerbergs
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